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GamersFirst Launches Fallen Earth: Alpha County Expansion to Subscribers Free of Charge

IRVINE, Calif. July 6, 2011

Aro Sei

New Zone, New Objectives

The Grainway was home to some of GlobalTech’s most radical experiments in bio-engineered crops, designed to grow faster, heartier and live longer than average produce, with the hope to effectively end world hunger. That is, until the Shiva virus hit, mutating the super plants into something horrific, aggressive and very hungry. After a failed attempt to settle Alpha County after the fall, the Wall was built in a desperate attempt to keep the mutation from spreading to Kaibab. A decade later, the clones have found a way to breach the wall in the search for new exploitable resources. Are you ready for the challenge that is Alpha County?

With over 75 square miles of area to explores, Alpha County extends the player level cap to 55 and provides new missions, exotic recipes, craft able gear, two completely new town events and a new conflict town, Blockade. In Blockade, players can fight for control of rare resources as well as the crucial southern access road. Alpha County will feature a new ecology, more dangerous critters and mysterious buildings to punctuate the tragedy and horror found behind the Wall.

New Armor, Weapons and Tools for the Wastelands

With a new zone and new challenges comes new and rediscovered technology. Alpha County is giving crafters, science enthusiasts and other enterprising entrepreneurs all new toys to create and sell. New beatsticks, guns and tailor-colored Hexweave and Mesoprene armored suits are now available for discovery, creation and sale. The new weapons will keep within the theme of the new sector, pulling heavily from Alpha County’s feral plant life, newly found technology and colors that match the isolated wasteland. And for the player that needs both speed and offensive capability in their transportation, crafters have finally perfected mounting a machinegun platform onto the popular Interceptor vehicle, creating the new Security Model.

Improved Combat Balance and Skill Lines

Getting by in the hostile wastelands requires flexibility, and with the introduction of Alpha County, player skill and mutation lines have been further diversified. The new system allows for wider varieties of player builds and roles in combat. To further balance gameplay, skills no longer increase automatically with base statistics, so player teams no longer get each other’s best abilities without some specialized investment. Alpha County also introduces a raise in Advancement Points given per level as well as the Advancement Point cap to compensate for the additional cost of skills.

Along with the new level cap and Advancement Point additions, players will now have access to six new Skill Lines: Power, Precision, Heavy Weapons, Dirty Tricks, Illumination and Escape Artist. The newly implemented Power and Precision Skill Lines complement the popular combat-heavy characters, providing a few activated abilities as well as base increases to damage and critical hit chance. Heavy Weapons lets clones use the big area of effect guns, like rocket and grenade launchers, now available in Alpha County. Dirty Tricks lets gamers debuf and trap or snare foes, making them easy targets. Illumination provides a way to power teammates’ skills and mutations through increased stamina and gamma regeneration rates. And for the combat aficionado, Escape Artist offers a player short duration buffs to resist or remove offensive actions used by other players and NPCs, as well as increased radar stealth when stalking prey.

New scavengers will also benefit from the opening of Alpha County, as now all players will start with 30 Advancement Points at creation, and all of the mutation lines unlocked. Players can raise skills and mutations based on play style as they progress though the game. The days of holding Advancement Points in reserve, waiting for the early mutations lines are over. And since it can be rough starting out not knowing what everything does, Alpha County also introduces training abilities to showcase certain skill and mutation lines.

Progress Towns

As wastelanders head over the Wall into Alpha County, new opportunities rise up at home in the form of Progress Towns. These PvP-specific player-controlled towns are there for the taking, allowing controlling players to craft buildings and defenses, creating a different look depending on who controls the town, be they guard bunkers, growing poisonous plants, or mine fields. Paramount to success will be player cooperation and the use of player-created defenses to repel faction invasions.

Joseph Willmon

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